The Return of Zita the Spacegirl

Return of Zita the SpacegirlZita and her friends are back, this time to conduct a jailbreak, rescue prisoners from the corrupt Doom Squad that runs a penitentiary planet, and save earth from the evil Screed and their leader the Dungeon Lord.

The Return of Zita the Spacegirl brings back characters from the first two Zita books and introduces a few more.  While in prison, Zita meets a talking rag pile name Raggy and a skeleton named Femur who are two creative additions to the cast.  Ben Hatke’s artwork, characters, and story maintain the quality of the earlier books, and Return of Zita finishes the series strong.  Best of all, Hatke introduces new themes, pointing out Zita’s character flaw of impulsiveness that leads to problems in all three books.  When Zita tries to defend herself during her trial at the beginning of Return of Zita the Spacegirl, she admits that she didn’t think about the possible outcomes of her actions when she destroyed the asteroid, killed the Star Hearts, and stole a spaceship in the previous books.  The story doesn’t delve much deeper into this subject, but Return of Zita the Spacegirl shows that wrong means to a good end can often result in unintended and disastrous consequences.

When Zita finally returns home, she will not be the same girl who left, for her adventures have changed her.  Now, Zita is ready for whatever lies ahead, whether on Earth or in space.  Her adventures have taught her about courage, friendship, and most of all about herself, for as Hatke quotes at the beginning of the third book, “I went coast to coast, and from star to star / That’s how you learn, just who you are” (1).

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-ARRIETTY-

Legends of Zita the Spacegirl

legends-of-zita-the-spacegirlZita is still far from home, but after saving Scriptorius from an asteroid in the first book Zita the Spacegirl, she is now a galactic hero.  Being famous, though, is not all she might have expected.  For instance, there are the crowds of jostling alien and robot fans which Zita would rather avoid.  Matters only grow worse when an “imprint-o-tron” robot shows up, becomes fixated on Zita, and imitates her identity.  Zita meets the look-alike robot and switches places with it so she can enjoy a day of fun with Mouse while her look-alike handles the mob of fans.  One hitch in this plan is that the robot wants to become Zita, not just copy her.  Consequently, a seemingly innocent deception and excursion leave Zita and Mouse stranded on Scriptorius, and the imposter robot heads off on Zita’s ship with Piper, One, and Strong-Strong to save another planet.  In Legends of Zita the Spacegirl by Ben Hatke, Zita is off through space on another dangerous adventure.

Though Zita continues to show good character qualities such as courage and devotion to her friends, her weaknesses outweigh her strengths more in Legends than they did in the first book.  Zita’s most common failing is acting on impulse.  Her intergalactic adventures began after she thoughtlessly pushed a red button, and her adventures continue after she impetuously decides to swap with a look-alike and then steal a spaceship to chase down her friends.  In this way, seemingly innocuous rashness leads Zita into deception and theft.  Now, thanks to her thoughtless actions, the public is questioning whether Zita is a hero or a villain, and she is on the run with only Mouse to help her.

Legends of Zita the Spacegirl continues Zita’s story well, with fun characters, exotic settings, and dangers that call for quick thinking and fast acting.  The story lacks some of the momentum that the first book had, and Hatke spends less time developing his characters’ personalities, but all in all Legends of Zita the Spacegirl is a good sequel and suggests that the final book will be worth reading as well.

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-ARRIETTY-

Interplanetary Adventures

If you find a device with a red button in a meteoroid crater, don’t push the button…    unless you want to be whisked off your feet into another world.

Far from HomeAfter Zita pushes the aforementioned button to annoy her timid friend Joseph, Joseph is kidnapped and taken to another planet by an evil bounty hunter.  Remorseful Zita instantly pushes the button again to follow and rescue her friend.  Where she lands turns out to be a planet of robots and aliens, but there’s no time for sightseeing, for Zita must locate and save Joseph before an asteroid hits in three days.  Soon, through her kind behavior, Zita has rounded up a ragtag band of trusty, but not necessarily reliable, friends.  The newfound help includes a crafty human named Piper, a giant Mouse who communicates with a printing device on his collar, a blustering and belligerent battle orb named One, the rusty robot Randy, and a soft-hearted alien named Strong-Strong.

Author and illustrator Ben Hatke vivifies the world and characters of Zita the Spacegirl with colorful, cartoonlike pictures that make the story fun.  In addition, he smoothly transitions from panel to panel, making this children’s graphic novel easy to follow and enjoy.

Though the book is primarily an entertaining adventure story, the bravery and kindness which Zita exhibits fill the story with wholesomeness.  Much like in fairy tales where a compassionate and sweet-natured girl, such as Cinderella, wins friendship from animals and humans by her kindness, charity, and courage, so Zita wins unexpected friends through her own caring acts.

Zita the Spacegirl: Far from Home is a story that will delight young audiences and refresh older ones.  At times the story and characters are predictable, but Ben Hatke has a few surprises up his sleeve as the plot unfolds, and he introduces enough twists to make the protagonists creative and likeable.  Zita the Spacegirl: Far from Home is the first installment in the Zita the Spacegirl trilogy, and I’m curious to see where Hatke goes with the sequels.

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-ARRIETTY-